Professional Profile

Jon Jones

Art production and outsourcing leader with 20+ years in AAA and indie game development. I build and run distributed art pipelines, manage external vendor and outsource relationships, and administer production-tracking systems (Flow Production Tracking, formerly ShotGrid) at studio scale.

Currently

Art Manager at Refactor Games — an indie studio building UE5 physics-driven sports titles. I administer Flow Production Tracking for 300+ users, and manage internal art/animation teams and external vendors.

Studios (selected)

  • Firaxis Games
  • Avalanche Studios
  • Ready at Dawn
  • Autodesk (Shotgun team)
  • Refactor Games

Shipped titles (selected)

  • Civilization VII
  • Just Cause 3
  • God of War: Chains of Olympus

Speaking & writing

GDC talks including “How to Cut the Tether and Work from Anywhere”(GDC 2017). Author of How I Escaped Evangelical Hell.

Focus areas

  • Art outsourcing & vendor management
  • Distributed / remote production pipelines
  • ShotGrid / Flow Production Tracking administration
  • Pipeline automation (Python)
  • Production management for game art