My Team Doesn't Work Here: How to Communicate Effectively with Offsite Teams
Here's a presentation I recently gave to the Center for Games and Playable Media at UC Santa Cruz master's program students. If you manage remote workers and…
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Here's a presentation I recently gave to the Center for Games and Playable Media at UC Santa Cruz master's program students. If you manage remote workers and…
UPDATED 2016-05-05! I originally presented this as the keynote speech at Gameacon 2015 , and I've since presented it at the Albany IGDA and updated the content…
A complete guide to ready-made game assets This is an excellent read for anyone in game development, from indie to AAA. Utilizing online content stores like…
Excellent, detailed and well researched article on the use of color in games. Well worth a read! Link: Gamasutra: Herman Tulleken's Blog - Color in games: An…
This is a fascinating analysis of Dark Souls' environment concept art, concept art's purpose, and even some cool art history. Art leads and art directors will…
Hi all! As the year 2015 draws to a close, I decided to look back at the last year to see what tools and tech I still use on a daily basis to continue my happy…
Here are some practical tips for file management for isometric assets. More great art production info by Junxue Li! In a city builder game, the in-game graphic…
Junxue Li is back with another great art production overview, this time on designing isometric buildings: This title is a bit misleading, in fact this article…
WOW! Art directors, leads, and outsourcing managers take note -- this is a list of website style guides, pattern libraries and design manuals for inspiration…
How to build an animated SVG loading icon in 5 minutes! Fun, simple non game art tutorial. :) With the rise in popularity of SVG’s, now is the perfect time to…
Excellent introduction to Physically Based Rendering and what it means for artists. If you're a game artist that doesn't yet know what that is, or if you are…
Another solid art production breakdown from Junxue Li. "Art directing a match-3 map: A walkthrough" We’re making map art for a Match-3 game recently(working as…
Hi everybody! The Tools and Tech of the Globetrotting Freelancer talk that I gave this year at the External Development Summit 2014 in Vancouver is finally…
Great freelancer app tips from MakeUseOf! "How Apps Can Help Any Freelancer Or Small Business Owner Be Productive" If you're running your own small business or…
Here's a handy Gmail filter to auto-filter Twitter messages into nested folders. Thanks, Robert Headley! http://buff.ly/1xdOfFh Gmail filter to automatically…
Handy cheat sheet for precise coverprofile photo image sizes. A Creative's Quick Guide to Social Media Image Sizes http://buff.ly/1xdCLS5 Social media is a way…
Here's a handy set of 105 free game icons (public domain!) for your game! Good variety here with vector source. http://buff.ly/1sauNWz 105 game related icons…
Protip for artists and art studios: Don't attach files to unsolicited emails. a) respect my inbox size, and b) don't look like malware. Social media is a way…
This is Jon Jones style hyperfocused advice for all freelancers. It's 2hrs of info in 13 minutes. Please share! http://buff.ly/1yRLLBj Jon Jones, in his second…
You can now import 3D characters from Mixamo into Photoshop. Welcome to the new generation of Poser art! http://buff.ly/1vO0Ldt Mixamo is an online platform…
This is phenomenal, must-read advice for any indie starting up. "A playbook for cutting the corporate purse strings" http://buff.ly/1vuswrQ Two and a half…
I wrote a new article about clever uses for BitTorrent Sync! "Sync Stories: Ideas for Business Travelers" http://buff.ly/YO8AoI Sync Stories is a column…
This is a fantastic guide to UI design and process, including practical usage details and non-obvious drawbacks and solutions to varying approaches. Even if…
The detail level is overkill for my uses for art pipeline and process documentation and troubleshooting, but this could still be extremely helpful for some…
[UPDATE 11/26/2014] The video is now online! Check it out: [/UPDATE] Hi everybody! I just finished giving my presentations at the External Development Summit…
Hi all! Quick tip -- don't use in-line images for art feedback! Ever. Seriously. This shows the correct way to Attach images instead of embedding them as…
Art management time! Has anyone created a wall grid full of printed art assets for basic tracking and visualization? How did you do it and what did you track?…
Hi all! I've just launched Video Game Infographics , a central resource for infographics, carefully tagged and categorized. Please share with your friends! :)
One of the most important concepts I've learned as an art producermanager is this: If you want to get a specific answer from someone, make your best guess --…
Hi all! With the spate of layoffs recently, I've been thinking of how to assess a studio's health so you can predict whether or not doom will come, and when…
Nothing exists unless it's written down, in one place. I prefer email, or a web-based forum system inside which all art feedback exists. When I start on a…
Art manager tip: When writing feedback, never use a hyperlink to an image. Links die. Also, many art studios' work PCs don't have internet access. Save and…
Hi, everybody! I've been using a system of directory naming for years for tracking all incomingoutgoing files with outsourcers I use, and I'm tweaking it and…
Just ran across an awesome new tool: Dropbox Automator! This is a pretty wild one. Essentially, you can create rules (or "automations") for Dropbox via this…
Hi, guys! I've been spending the last few months really digging into the most efficient ways to manage my business from wherever I happen to be while having…
People underestimate LinkedIn as a business intelligence tool. If you're interviewing, ask for names of who's interviewing you. If you're looking to contract…
Introduction to the series Here's the first of a multi-part series on how simple and realistic it is to start transitioning into cloud-based computing. I tend…
I'd like to introduce my readers to a wonderful tool I was introduced to some time back -- VisiPics! Ever wanted to clear out your reference folder of…
I was browsing Reddit earlier today, as is my morning routine, and I came across an article called How to hire an artist (archive link). This article has been…
Hi guys! I'm coming out of a post-Germany haze of sickness to link you to some handy tweaks for Google Calendar. I'm a total nut for Google Calendar and…
Hey, neat! I was featured on a list of 100+ Resources for Video Game Professionals. This looks to be a pretty solid list full of useful sites and really good…
This is extremely cool! Check out Google Browser Size . Essentially, this web tool will draw an overlay map of your website marking the different resolution…
The difference between success and failure in outsourcing can come down to documentation. Effective and thorough documentation is absolutely the most important…
Hello, everyone! As I told everyone at the MIGS 2009 "How To Love Outsourcing" speech, here are the slides: How To Love Outsourcing Sorry it took me until…
Artists: Getting paid is important. If it's a small studio, they simply may forget to mail off a check in a timely manner. That sucks. It's usually not…
Another big post this weekend! I'll explain how I spec out a contract, divide the work into meaningful divisions, and how I handle asset revisions. I'll even…
I often run across questions people ask regarding outsourcing animation. I seem to be one of the few people that has outsourced animation successfully. I've…
Ever bookmark a website full of great information, only to revisit it later and discover the link is dead? Worry no more! HTTrack Website Copier is here, and…
This may be outlandishly obvious, but for some reason it never occurred to me until this week. Here's a tip for Art Managers and Artists both! Art Managers…
I've been doing some thinking and experimenting with the way I structure contractor feedback and I have some slight tweaks I'd like to share. Here's my new…
This is a followup to my Project: Outsource Everything post, nearly a year later. To be frank, almost everything I planned to do succeeded beyond my wildest…
I'm on a major feedback-writing pass this week and I had seven feedback maxims I'd like to share: Make subject lines COUNT. Be as descriptive and meaningful as…
Agh, sorry for my slowness to respond to comments lately... I've been crunching on something big ever since GDC. I only have time for a short post relating to…
One really interesting trend I've found in the last couple years is that artists are *far* more motivated to keep working if their contracts are structured so…
I made a forum post this week on what information I provide to the studios I outsource my animation work to, and I thought I'd repost it here. The speccing…
Based on the last ~15 months of contracting out concept art, I've refined my style a bit and just made a dramatic change in the way I parcel out work. I used…
If you get to be a manager of external artists of any kind, MAKE A NEW ACCOUNT FOR INSTANT MESSAGING that only your contractors have access to. No friends. I'm…
I've been trying to come up with a simpler and easier way to structure my feedback on assets I receive that makes it easier for the contractor to focus on one…
I'm in a unique position in my job where I have a modest budget to spend on outsourcing art for my game. I have complete control over where, how and when I…
A good chunk of the articles I write are inspired by people that ask me specific questions about stuff I do on a daily basis. Then I realize my answer to them…
Ever wished you were better at writing emails you want a response to? Here are a few handy tips: Get to the point. No one likes reading rambling emails…
Here's to thinking out loud! I've decided that I need to have a clean and clear concept art repository. As it is, everything is really spread out and too…
Here's the introduction of a new series of little thoughts that won't really fill out a full post. Everyone likes to get involved. If you have people in your…
Something I've learned is never to skim emails. Sit down and read them. Assess what they mean. Understand their ramifications. Build a quick and rough mental…
I'm dealing with contractors that are rigging models now, and I was thinking, what would be the best way to illustrate the problems I find? "Just look at the…
Here's a simple lesson I've learned: If you're going to change the file naming conventions on your game, start doing it right immediately and make no…
I've been doing a lot of thinking and a fair amount of work lately building perfect modular kits for my contractors so they can get started quicker and have to…
Here's a fun one: How do you keep track of a team of external artists? First, define what needs to be tracked: Who's working for me? What do they do? Are they…
Want to know how to make more money as a contractor? Here are some tips. Be fast. Show me you can produce good work quickly. Don't drag your heels and always…
I have a handy tip for building a contract made up of lots of very small quick-to-make items with a fast turnaround, like icons. I only do this with long-term…
Here are a few valuable things I've learned about dealing with contractors. If it takes more than ten words to describe it, take a picture. This applies most…
I just made a forum post responding to someone that was asking about basic rates for animation. I mentioned that more details needed to be provided, and I…
MIT's Sloan School of Management Open Courseware MIT recently released most (if not all) of their courses online for free. I discovered today that that…
One of the biggest production bottlenecks on my project is my ability to implement art into the game. I'm essentially serving as art director (jointly with our…
I've noticed in the past that when I send back a list of requested changes to my contractors, if there's more than one change, sometimes they'll forget one or…
I was giving a friend of mine advice on how to really capture the imagination and interest of a contractor and (hopefully) negotiate a lower rate, and I broke…
The project I'm on is a small-scale MMORPG. As is typical in this type of game, your character is always on the hunt for newer, better pieces of armor. That…
Here's a peek into what I do day to day and the things I'm learning, from broad concepts to specific ideas. I don't know how informative it'll be, but I'd like…
I found this over on LifeHacker today and thought it was pretty sweet. Here's the direct article link: A Primer on Electronic Communication Basically it's a…
Here's an article I wrote last year that was extremely well-received but not very widely spread. Thought you professional developers that read me would like to…
[2014-12-04 UPDATE!] Post resurrection! I've updated the material in this post for a rapid-fire 13 minute long speech for the IGDA MicroTalks in Austin. While…