Excellent brand style guide examples!

WOW! Art directors, leads, and outsourcing managers take note -- this is a list of website style guides, pattern libraries and design manuals for inspiration…

PBR In Practice

Excellent introduction to Physically Based Rendering and what it means for artists. If you're a game artist that doesn't yet know what that is, or if you are…

Game icons

Here's a handy set of 105 free game icons (public domain!) for your game! Good variety here with vector source. http://buff.ly/1sauNWz 105 game related icons…

Worklog -- how to create an art wall.

Art management time! Has anyone created a wall grid full of printed art assets for basic tracking and visualization? How did you do it and what did you track?…

www.VideoGameInfographics.com

Hi all! I've just launched Video Game Infographics , a central resource for infographics, carefully tagged and categorized. Please share with your friends! :)

How to get answers faster!

One of the most important concepts I've learned as an art producermanager is this: If you want to get a specific answer from someone, make your best guess --…

Regarding feedback and whether to use IM

Nothing exists unless it's written down, in one place. I prefer email, or a web-based forum system inside which all art feedback exists. When I start on a…

Quick tip: Using images in feedback

Art manager tip: When writing feedback, never use a hyperlink to an image. Links die. Also, many art studios' work PCs don't have internet access. Save and…

How NOT to hire an artist

I was browsing Reddit earlier today, as is my morning routine, and I came across an article called How to hire an artist (archive link). This article has been…

100+ Resources for Video Game Professionals

Hey, neat! I was featured on a list of 100+ Resources for Video Game Professionals. This looks to be a pretty solid list full of useful sites and really good…

The Art of Documenting Art

The difference between success and failure in outsourcing can come down to documentation. Effective and thorough documentation is absolutely the most important…

Improving contractor feedback

I've been doing some thinking and experimenting with the way I structure contractor feedback and I have some slight tweaks I'd like to share. Here's my new…

Seven Maxims of Writing smArt Feedback

I'm on a major feedback-writing pass this week and I had seven feedback maxims I'd like to share: Make subject lines COUNT. Be as descriptive and meaningful as…

Outsourcing Concept Art smArtly

Based on the last ~15 months of contracting out concept art, I've refined my style a bit and just made a dramatic change in the way I parcel out work. I used…

Work-specific IM accounts

If you get to be a manager of external artists of any kind, MAKE A NEW ACCOUNT FOR INSTANT MESSAGING that only your contractors have access to. No friends. I'm…

Project: Outsource Everything

I'm in a unique position in my job where I have a modest budget to spend on outsourcing art for my game. I have complete control over where, how and when I…

7 Tips for Writing smArter Emails

Ever wished you were better at writing emails you want a response to? Here are a few handy tips: Get to the point. No one likes reading rambling emails…

Little Thoughts #3: Don't skim emails.

Something I've learned is never to skim emails. Sit down and read them. Assess what they mean. Understand their ramifications. Build a quick and rough mental…

Learning In Progress #6: Contractor Kits

I've been doing a lot of thinking and a fair amount of work lately building perfect modular kits for my contractors so they can get started quicker and have to…

4 Tips on Making More Money as a Contractor

Want to know how to make more money as a contractor? Here are some tips. Be fast. Show me you can produce good work quickly. Don't drag your heels and always…

Outsourcing a lot of tiny stuff made easier

I have a handy tip for building a contract made up of lots of very small quick-to-make items with a fast turnaround, like icons. I only do this with long-term…

7 tips for dealing with contractors

Here are a few valuable things I've learned about dealing with contractors. If it takes more than ten words to describe it, take a picture. This applies most…

On contracting animators

I just made a forum post responding to someone that was asking about basic rates for animation. I mentioned that more details needed to be provided, and I…

Learning In Progress #2: The Character Tree

The project I'm on is a small-scale MMORPG. As is typical in this type of game, your character is always on the hunt for newer, better pieces of armor. That…

How to ensure response to your email

I found this over on LifeHacker today and thought it was pretty sweet. Here's the direct article link: A Primer on Electronic Communication Basically it's a…

Outsourcing Art: Ten Steps to Success

Here's an article I wrote last year that was extremely well-received but not very widely spread. Thought you professional developers that read me would like to…

Marketing for Artists

[2014-12-04 UPDATE!] Post resurrection! I've updated the material in this post for a rapid-fire 13 minute long speech for the IGDA MicroTalks in Austin. While…

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