PBR In Practice

Excellent introduction to Physically Based Rendering and what it means for artists. If you're a game artist that doesn't yet know what that is, or if you are…

IGDA-Austin Microtalks, Jon Jones, 12/16/11

This is Jon Jones style hyperfocused advice for all freelancers. It's 2hrs of info in 13 minutes. Please share! http://buff.ly/1yRLLBj Jon Jones, in his second…

Game news sites I recommend

I posted this in a comment on Facebook earlier, but I thought I'd post a list of some of the video game news sites I read every day and what I like about them…

CrunchBites - Interview Prep

Here's the latest episode of CrunchBites , which are highly-focused 15 minute long video podcasts about the game industry where we answer one viewer's…

Resume and portfolio tips TwitterBlast!

Hi everybody! Here's another TwitterBlast I did on my @jonjones Twitter account on the subject of resumes and portfolios. Here's the info-dump, and I've…

Art Test Tips TwitterBlast!

Hi folks! I've been posting a lot on Twitter lately, especially resume, portfolio, and artist tips. I've been queueing up a bunch of individual tips and…

Featured on GamaSutra!

Whoa, awesome! My blog post about predicting layoffs is now a Featured Post on Gamasutra! Thanks guys! :D Predicting layoffs: How to check your studio's health…

How to get answers faster!

One of the most important concepts I've learned as an art producermanager is this: If you want to get a specific answer from someone, make your best guess --…

Presenting the CrunchCast!

Hi, everybody! I wanted to pimp out a game development video podcast my good buddy Chris Holden has put together. I've been a guest on it several times now and…

The Art of Getting Noticed

Hello, all! Here's article for artists seeking employment, contract or full-time. It focuses on using basic marketing techniques to stand out in the crowd…

How NOT to hire an artist

I was browsing Reddit earlier today, as is my morning routine, and I came across an article called How to hire an artist (archive link). This article has been…

100+ Resources for Video Game Professionals

Hey, neat! I was featured on a list of 100+ Resources for Video Game Professionals. This looks to be a pretty solid list full of useful sites and really good…

Tip for smArtists: Cover letter templates

Here's a small post culled from a question I received in an email. This is by no means an all-inclusive guide or a how-to, but just a couple thoughts on the…

Environment Artist Portfolio Tips

Here's an edited excerpt of an email I wrote for someone asking me for tips on putting together an environment artist portfolio. Focusing on environments but…

Advice for aspiring game developers

I expanded a bit more upon the questions I was asked by Monster.com and had a few more bits of helpful advice to entry level game developers. Check it out…

Plugged on Monster.com!

There's a piece on game industry career advice from the Tech Jobs Expert on Monster.com. And guess what? The article in question features a handful of quotes…

7 Tips for Writing smArter Emails

Ever wished you were better at writing emails you want a response to? Here are a few handy tips: Get to the point. No one likes reading rambling emails…

The Freelancer's Toolset

I found something awesome on LifeHacker a moment ago that smArtists may appreciate. It's called The Freelancer's Toolset . It's a list of 100 web applications…

What Would A Game Developer Do?

I just found a great post by Gianfranco over at GBGames that's called What Would A Game Developer Do? Gianfranco starts out detailing focus problems we all…

4 Tips on Making More Money as a Contractor

Want to know how to make more money as a contractor? Here are some tips. Be fast. Show me you can produce good work quickly. Don't drag your heels and always…

How to ensure response to your email

I found this over on LifeHacker today and thought it was pretty sweet. Here's the direct article link: A Primer on Electronic Communication Basically it's a…

Your portfolio repels jobs

I look at game artists' portfolios on a regular basis. These websites are usually designed so poorly that I close my browser out of disgust. They're even bad…

You'll never have time.

I had an interesting realization at work yesterday, one that applies to a lot of things. At Ready At Dawn we're all kept very, very busy and we're all given a…

Smart people are dumb. Failure is awesome.

Been thinking about this lately and felt like committing it to paper... so to speak. Smart people are dumb. Failure is awesome. Let me explain. I've given a…

Marketing for Artists

[2014-12-04 UPDATE!] Post resurrection! I've updated the material in this post for a rapid-fire 13 minute long speech for the IGDA MicroTalks in Austin. While…

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