From Full-Time to Freelance: The Ten Commandments of Contracting - UPDATED!
Hi all! I've just updated and published new slides for my From Full-Time to Freelance: The Ten Commandments of Contracting talk. Ever wondered what life would…
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Hi all! I've just updated and published new slides for my From Full-Time to Freelance: The Ten Commandments of Contracting talk. Ever wondered what life would…
UPDATED 2016-05-05! I originally presented this as the keynote speech at Gameacon 2015 , and I've since presented it at the Albany IGDA and updated the content…
Hi all! Here's a Facebook post I made about low-poly art and what we look for on the Unreal Engine Marketplace with regards to quality and content for low-poly…
Excellent introduction to Physically Based Rendering and what it means for artists. If you're a game artist that doesn't yet know what that is, or if you are…
What does your social media presence say about you to hiring professionals? That's a sobering thought. Check out this article, and especially the accompanying…
This is Jon Jones style hyperfocused advice for all freelancers. It's 2hrs of info in 13 minutes. Please share! http://buff.ly/1yRLLBj Jon Jones, in his second…
I posted this in a comment on Facebook earlier, but I thought I'd post a list of some of the video game news sites I read every day and what I like about them…
Anyone applying for jobs should read this, now. In job searches, people frequently look at the listed requirements, see a gap, and move on, fearing rejection…
I created and maintain an extremely detailed spreadsheet tracking video game industry layoffs for the last five years, so I decided to work up some numbers of…
Here's the latest episode of CrunchBites , which are highly-focused 15 minute long video podcasts about the game industry where we answer one viewer's…
Hi everybody! Here's another TwitterBlast I did on my @jonjones Twitter account on the subject of resumes and portfolios. Here's the info-dump, and I've…
Hi folks! I've been posting a lot on Twitter lately, especially resume, portfolio, and artist tips. I've been queueing up a bunch of individual tips and…
Hi everybody! Long time no chat. I did a 15-minute-long stream of consciousness braindump of artist advice on my Twitter account (@jonjones) and I'm reposting…
Whoa, awesome! My blog post about predicting layoffs is now a Featured Post on Gamasutra! Thanks guys! :D Predicting layoffs: How to check your studio's health…
One of the most important concepts I've learned as an art producermanager is this: If you want to get a specific answer from someone, make your best guess --…
Hi all! With the spate of layoffs recently, I've been thinking of how to assess a studio's health so you can predict whether or not doom will come, and when…
This week's CrunchCast is online and Chris Holden, Bryan McConnell , Jesse Sosa and I discuss indie games and what it's like to be "the new guy" and how to…
Hello, UI artists! I've been going over a lot of UI artists' portfolios -- particularly contractors, hint hint -- and I've noticed three things in particular…
Something I see from a lot of artists (and even some studios) soliciting their services for artwork is people with MSN, Hotmail and Gmail addresses. There's…
People underestimate LinkedIn as a business intelligence tool. If you're interviewing, ask for names of who's interviewing you. If you're looking to contract…
This week's CrunchCast is online and Chris Holden, Bryan McConnell and I discuss the ins and outs of applying for work in the games industry and why it can…
Contract artist tip: Your client's contact point for art management and direction is rarely the person that cuts checks. Their endgame is getting art done and…
Time for another CrunchCast ! Episode 14 is online now and viewable below. I was actually in Denver in-studio for this one! Chris Holden, Bryan McConnell and I…
Hi, everybody! I wanted to pimp out a game development video podcast my good buddy Chris Holden has put together. I've been a guest on it several times now and…
Hi everybody! I spoke at the IGDA Microtalks a couple months ago on the subject of job-getting, being noticed and generally how to market yourself better as an…
Hello, all! Here's article for artists seeking employment, contract or full-time. It focuses on using basic marketing techniques to stand out in the crowd…
I was browsing Reddit earlier today, as is my morning routine, and I came across an article called How to hire an artist (archive link). This article has been…
Hey, neat! I was featured on a list of 100+ Resources for Video Game Professionals. This looks to be a pretty solid list full of useful sites and really good…
Here's a small post culled from a question I received in an email. This is by no means an all-inclusive guide or a how-to, but just a couple thoughts on the…
Artists: Getting paid is important. If it's a small studio, they simply may forget to mail off a check in a timely manner. That sucks. It's usually not…
Here's an edited excerpt of an email I wrote for someone asking me for tips on putting together an environment artist portfolio. Focusing on environments but…
My friend Nate sent me a fantastic article that was right up my alley: 19 Things NOT To Do When Building a Website . The whole thing is so good I'd just paste…
I expanded a bit more upon the questions I was asked by Monster.com and had a few more bits of helpful advice to entry level game developers. Check it out…
There's a piece on game industry career advice from the Tech Jobs Expert on Monster.com. And guess what? The article in question features a handful of quotes…
Ever wished you were better at writing emails you want a response to? Here are a few handy tips: Get to the point. No one likes reading rambling emails…
I found something awesome on LifeHacker a moment ago that smArtists may appreciate. It's called The Freelancer's Toolset . It's a list of 100 web applications…
Here's the introduction of a new series of little thoughts that won't really fill out a full post. Everyone likes to get involved. If you have people in your…
If I'm your art director and you see that I've named files a specific way, that is for a reason. I've already sent you the file naming conventions... stick to…
I just found a great post by Gianfranco over at GBGames that's called What Would A Game Developer Do? Gianfranco starts out detailing focus problems we all…
Want to know how to make more money as a contractor? Here are some tips. Be fast. Show me you can produce good work quickly. Don't drag your heels and always…
I hate long emails in a job application. Resumes mean nothing to me. Include it but don't expect me to read it, because your artwork says more about you than…
Unless you have a lot of content of the same quality level, don't show works in progress. Especially not front and center. The implication is that it's the…
I was giving a friend of mine advice on how to really capture the imagination and interest of a contractor and (hopefully) negotiate a lower rate, and I broke…
This one should be pretty obvious, but most people don't think about it. I see this a LOT. I've even done this one before. :) Think about it: If you're…
This is a really important one that I only touched on briefly in my Your Portfolio Repels Jobs article. If you're emailing your portfolio around, or even if…
I found this over on LifeHacker today and thought it was pretty sweet. Here's the direct article link: A Primer on Electronic Communication Basically it's a…
I look at game artists' portfolios on a regular basis. These websites are usually designed so poorly that I close my browser out of disgust. They're even bad…
I had an interesting realization at work yesterday, one that applies to a lot of things. At Ready At Dawn we're all kept very, very busy and we're all given a…
Been thinking about this lately and felt like committing it to paper... so to speak. Smart people are dumb. Failure is awesome. Let me explain. I've given a…
[2014-12-04 UPDATE!] Post resurrection! I've updated the material in this post for a rapid-fire 13 minute long speech for the IGDA MicroTalks in Austin. While…